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Mischief Mouse's collection of craft activities for preschool and early years.
Printable resources to help support play - colouring, mark making, labelling, promoting, engaging and extending..
Magical Mammoth's recipes to play with and recipes to eat ..
Stitch Squirrel provides a little tree space for some needle and thread projects  - handmade resources to support learning and development.
Activities for math - Calculator caterpillar's activity ideas to support children's numeracy, reasoning and problem solving play.
Hope Hedgehog invites visitors to take a look through some articles of interest ...
Navigator Narwhal's outdoor - in activity ideas for preschool and early years play.

 
Articles to support children's development in preschool, nursery and homelearning Articles for preschool nursery children's care, learning and development
 Information Communication and Technology
 
   
  
 Programmable toys for ICT
 This page builds on the original surestart webpage: Archived source page

Example activity
What will the children do?

  The children will sit in a circle and ‘send’ the programmable toy (in this case Pixie) to each other, estimating what numbers they will need to enter into the toy to reach their goal.
ICT in role play



Areas of learning
These were originally based on England's eyfs (2008) 6 areas of  learning


    Knowledge and understanding of the world

    Mathematical development - PSRN

    Personal, social and emotional development

    Physical development - gross and fine motor involvement

    Communication and language

    Literacy

    Understanding of the world

    Mathematics

    Expressive art and design

Use the 'back button to visit the learning goals & then to return..



All 4 UK home nation early years frameworks or England's learning goals of EYFS 2014

What are children able to learn through these activities?

based on England's eyfs (2008) early learning goals
 

  To be able to instruct a programmable toy

  To begin to estimate distance using the size of the toy as a guide

  Say and use number names in order

  Count reliably up to 10

  Use language such as ‘more’ or ‘less’

 

Information and communications technology (ICT) levels of differentiation


  To press buttons and makethe toy move

  To have knowledge of FD and BK toy buttons and what they do

  Able to follow instructions and carry out on the toy

  Able to press CM and forward buttons on the toy

  To have knowledge of left and right turn buttons and what they do

Children’s individual targets that this activity could meet

  To be able to work in a group and wait for a turn

  To listen to instructions and respond appropriately

  To count using one-one correspondence

  To be able to enter a sequence of 2 instructions

  To be able to make a reasonable guess about size and distance

Adult input (including language to be introduced)

  Encourage children to estimate

  Help children to take turns

  Support their understanding of the toy's buttons and counting up to 10

  Develop their vocabulary and understanding of distance

  Switch, forward, guess, buttons, clear memory, nearly, a bit further, not quite there, half way

Areas & resources inside & out for spontaneous learning

  Using the programmed toy in a small world environment

  Using paper footprints outside for children to count their way to different areas in steps

Sourcing  links are to amazon.co.uk using silkysteps affiliate account

 Programmable toy  - Bigtrak - Bee bot - mats - carry bag
 
 Questions for assessment opportunities

  How many times are we going to need to press the forward arrow to make the toy reach you?

  What button do we need to press?

  Can you count 10 presses?

  How many more?

Observations

  Do the children make reasonable guesses about distance?

  Can they count each press of the button accurately up to 5? Up to 10?

  Do they know what buttons to press?

  Are children able to wait and then take their turn?


Purchase a creative I.C.T eBook for pre-school






Support silkysteps free resources and purchase a downloadable copy of  I.C.T. in early years - creative activities  an ebook that blends concepts of technology with creative art.





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