Thread: Cypop 7 4.3
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Unread 05-24-2012, 01:30 PM
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Ruthierhyme Ruthierhyme is offline
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Hi, this would involve you identifying areas of the setting that promotes creativity ie. children use an area creatively, and then monitoring the area/areas to see how the resources are used - if they are or aren't used, if all children access them, when, for how long...


Adaptable example: develop a programme of change to the environment to enhance creativity and creative learning.doc


Then implement a 'programme of change to see if you can add interest to the areas. You could find out what children's current interests and focus are, what they'd like in creative areas and what you can source to extend their learning and play

http://www.silkysteps.com/forum/showthread.php?t=14564

http://www.silkysteps.com/forum/showthread.php?t=14334

CYPOP 7 thread & CYPOP7 creativity unit chapter - page 23 on details programme of change guidance

Best wishes
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